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Sorry, we won't quit
XBox LiveYou're getting absolutely murdered. The other team is taunting you. You have no hope in winning. Find out how Spartys & company handled it.

It was a typical Friday night. Up late, with favorite drink in hand, and looking forward to playing a few games of H2 with some great friends. I turn on the Xbox, and it goes through it's Pre-Gamming warm-up. Finally the Bungie Logo appears on the screen with the Halo theme with guitar plays (I love that part) and a huge grin hits my face, as I think to myself..."it's game time"

I log on to XBox Live and open up my friends list. Just as I had hoped. I had a Friends list chalked full of Friends playing Halo 2. I scroll over to view my clan list and I am pleasantly surprised to see that it is also full of friends playing H2. Seeing as a room full of BTB'ers had just entered a Pre-Game lobby I send out a message to a few people, as I was looking to join into their games. After waiting a few moments, the sound I was so eagerly waiting to hear, rings over my speakers. I scroll up and am pleased to see that I have received a "Party Invite" from the room and I quickly press A to join. Keeping my fingers crossed as the screen read "Joining Game", hoping that I wasn't going to receive an apology from Microsoft saying that the systems were busy, I was elated when everyone's names popped up and I was engulfed in a room full of conversation and laughter. Alas, I was in a happy place......I was with Geezers!!!!!!

I quickly join into the conversation and catch up on the inside jokes and prior games happenings. From the information I received, it had been a good night thus far and everyone's mood was primed for more great games to come. As I was the 7th person to join the group for the evening, the party leader decided to continue with the current gamming selection. We re-entered the realm of MM - Big Team Battle, unsuspecting of the game that was to come. We began the Match Making process, still laughing and carrying on as the somewhat mystical Halo2 matchmaking systems went though it's selection process. We waited patiently in "Step 2" for a few minutes, until the little yellow boxes began to appear in the spaces below our names. The screen showed 15 players in the lobby and we were almost certain that we would be short handed. Enter into "Step 3 for a few seconds, and finally onto step 4 for a first glance at our opponents, the game type and the battle field on which we were selected to play. 2 flag CTF BR on Coagulation vs. Opponents raked similarly to us and sure enough we were down one person..

Here we go!!!!! Game to begin in 3.......2.........1

We start the game and begin the weapon and vehicle dash, as begins any match on Coagulation. We quickly round everything up and immediately head to midfield for the rocket confrontation. After the smoke cleared and I look at my dead Master Chief lay there at midfield, I hit select on my controller to pull up the players list to see who survived. There were 6 red X's from our squad and one of our players had lagged out. It was now 8 vs. 6!! We were slaughtered, sniped, rocketed, and plasma gunned to death in the initial meeting at midfield. It was a massacre and our opponents didn't stop there. As if almost immediately, I hear over my speakers....."Flag Taken", and as I respawned I see a warthog leaving our base with a flag raised high in the passenger seat. So as I anticipated, I quickly hear, "Flag Captured........Lost the Lead" echoing in my basement. We quickly rallied to gain composure and prepare for an assault on their base, but as we tried to do so we would die off one-by-one which would interrupt any plans that we could develop. We also realized that we had lost all weapons control. They had 2 banshees, 2 ghosts, 1 warthog, 2 snipers and rockets (which were in one of the banshees). Rarely does this happen, especially to this extent, but it did, and we ultimately knew that we had dug ourselves a deep, deep hole. Realizing the complete relinquishment of weapon and vehicle control, it wasn't a surprise to hear "Flag Taken", quickly followed by "Flag Captured" for the second time. By this point, our moral was down, I'm pretty sure everyone knew it was a lost cause, but no one anticipated what was to happen next.....

Down 2 - 0 and a little over Five minutes into the match, we hear "Flag Taken", and I thought to myself, finally we can finish this and get the heck out of here. By this point our opponents have positioned themselves to spawn camp us as we respawn, with again, total vehicle and weapon dominance. The spawn camping continues for a few more minutes but we didn't hear any "Flag Captured......Game Over" announcement. We respawn, we die. We respawn we die. We come to the harsh realization that the game won't end until we kill their flag carrier or they score. They were delaying the end of the game for the mere sport of spawn killing us. With Total control over all uber weapons, they had control over the sky, and ground, and with snipers targeting the 3 major spawn points, if you got more than 10 steps before you died you were considered lucky.

After another 10 minutes, one of our Opponents asked "why don't you guys just quit" which received the immediate response from someone on our team, "I don't care how long this takes, I don't care how many times I die, I am not quitting. I've never quit a game in my life, and I'm not going to start now!" Upon hearing that our team cheered. They wanted to see if they could get us to quit, and we sure as hell weren't going to give them the satisfaction by doing so. Our morale grew and we started smack talking back at them as they killed us. We would announce each and every kill we could get (there weren't many) to the group each resulting in huge cheers and a big jump in morale for our team.

Every once and a while we were fortunate enough to get a near or in base spawn point, where you would go in and just wait it out. It took a little while but 3 of us found a way into the base. We could hear one of them on top of our base so we began to dare him to come inside the base and face us one on one. After a bit a smack talking we got him to bite, and he jumped down into the base. After an immediate slaughter, we game him a triple bag while telling him what a idiot he was for coming inside of our base. Another huge moral boost!!!

Finally after 27 minutes of getting spawn killed over and over they decided to plant the flag and end the game. Of course one of us says "why did you guys end the game? Why did you quit?" again resulting in taunts and cheers from our group. We proceeded to stay in the post game lobby with them for another 7 minutes going blow for blow with them on the fact that in essence they gave up and quit vs. their comments on how many kills they got and that they were bored. Finally it came to and end and we exited the post game lobby.

During that 27 minute game we were out killed 240 kills to our 38 kills, and lost 3 - 0, but I tell you what. The cheers that came out of our group for each of those 38 kills was unbelievable. We built morale in that game where others would have folded.

We are Geezers and we played that game for all Geezers out there. We've NEVER quit, We DIDN'T quit and we WILL NEVER quit. Our opponents may never grow to understand what it means to be a Geezer, but that Friday night we sure as hell showed them what the Geezers Spirit was all about!!!!! HOO-RAH!

Yours in Geezerdom,

SPARTYS

P.s. Huge Props to Bearur, Ninja Gaiden, Char (who would have stayed if he didn't lag out), ThinkKillMeNow, MacGuffin, and Scuba for sticking it out till the end! You are Geezers through and through!!

 
Posted on Monday, August 29 @ 16:56:09 EDT by jameyt_admin
 
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Sorry, we won't quit

 
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"Sorry, we won't quit" | Login/Create an Account | 6 comments
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Re: Sorry, we won't quit (Score: 1)
by Hawk (yomomma@wassup.com) on Monday, August 29 @ 17:12:50 EDT
(User Info | Send a Message) http://spaces.msn.com/members/Hawk1975/PersonalSpace.aspx?owner=1
The taunt and subsequent triple Tbag is a classic moment I shall cherish forever (even though I was not there).



Re: Sorry, we won't quit (Score: 1)
by Daggart on Monday, August 29 @ 19:32:14 EDT
(User Info | Send a Message) http://homepage.mac.com/daggart
Good on you guys! It's stories like this that I love. Turning a loss into a win as far as moral and teaching jerks a lesson in what true perserverance and honor is all about. Before Bungie removed the contention and Banshee from Assault matches, we were matched with a team of Mexican children. They floated the bomb up on top of one of the buildings on Headlong and hid it when they realized they had lost this game. They wanted us to quit to try and steal the win. I told everyone on our team, who were all on my friends list, that no one should quit and if we had to we would leave our Xbox's on all night. Everyone agreed. We continued to try and kill the bomber and taunt them at the same time. Eventually we managed to blow the Banshee up, and upon respawning we got it and found the hiding bomb. We killed the carrier and the timer finished. This game went on for 1.5 hours but it was COMPLETELY worth it for the same reasons you described in your article. Cheers Geezer!



At least they weren't cheating. (Score: 1)
by CyberKnight on Tuesday, August 30 @ 23:23:18 EDT
(User Info | Send a Message) http://gamertagcyberknight.blogspot.com
One of the more annoying games I played was CTF on Containment. Of course one guy on the opposing team had the map hacked. Zips over at mach 6, takes the flag, takes it back, and scores. Repeats for point 2. Then he grabs the flag and spends the rest of the time running around the map with it, refusing to score and refusing to let us score. We tried to convince the rest of his team to help us bring him down, but for whatever reason they refused. Eventually we pegged him, and one of their non-cheaters was able to score the final point and end that pitiful excuse for a game.

On the other side, I've been on the winning team more than once where, when the other side senses a slaughter, they start quitting. If there is one or two who stick it out to the end, knowing full well it's hopeless, I will give them positive feedback every time.





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