Page 4 of 10 FirstFirst ... 23456 ... LastLast
Results 31 to 40 of 95

Thread: SSX Deadly Descents

  1. #31
    Post Enthusiast
    Points: 16,488, Level: 82
    Level completed: 28%, Points required for next Level: 362
    Overall activity: 90.0%
    Achievements:
    Flagship MemberPoster ChildTagger Second ClassThree FriendsCreated Blog entry
    SmackEmYakEm's Avatar
    Join Date
    Jun 2006
    Location
    Jersey
    Posts
    3,466
    Points
    16,488
    Level
    82
    Blog Entries
    2
    Gamer IDs

    PSN ID: CuttyCantHang CuttyCantHang
    Quote Originally Posted by BTLCJackBurton View Post
    Yeah, the game is really good but I don't know if I'll pick it up right now just because I played that damn demo for an hour and I can't beat Blickey's run time on JT2. I was getting seriously angry that I couldn't find the right path down the mountain.

    The controls seem tighter this time around too. Slight touches on the left stick seem to push you way off to the sides in terms of turning. Annoying, but great gameplay.

    If I get this I will curse Blickey until I die or trade it in. I can tell already
    I took 1st place


    Say 7up!

  2. #32
    Senior Post Enthusiast
    Points: 9,577, Level: 65
    Level completed: 76%, Points required for next Level: 73
    Overall activity: 90.0%
    Achievements:
    Flagship MemberThree FriendsPoster ChildTagger Second ClassVeteran
    Blickey's Avatar
    Join Date
    Jan 2005
    Location
    Virginia
    Posts
    7,210
    Points
    9,577
    Level
    65
    Gamer IDs

    Gamertag: Blickey Blickey
    Quote Originally Posted by SmackEmYakEm View Post
    I took 1st place
    I have to play this tonight then!

    EDIT: Got back the #1 slot again!

    BTW..love the ghost riders so you can see what your friends did. REALLY dig what they have done with the online stuff.
    Last edited by Blickey; 02-24-2012 at 03:37 PM.

  3. #33
    Post Enthusiast
    Points: 16,488, Level: 82
    Level completed: 28%, Points required for next Level: 362
    Overall activity: 90.0%
    Achievements:
    Flagship MemberPoster ChildTagger Second ClassThree FriendsCreated Blog entry
    SmackEmYakEm's Avatar
    Join Date
    Jun 2006
    Location
    Jersey
    Posts
    3,466
    Points
    16,488
    Level
    82
    Blog Entries
    2
    Gamer IDs

    PSN ID: CuttyCantHang CuttyCantHang
    Quote Originally Posted by Blickey View Post
    EDIT: Got back the #1 slot again!


    Say 7up!

  4. #34
    Senior Post Enthusiast
    Points: 9,577, Level: 65
    Level completed: 76%, Points required for next Level: 73
    Overall activity: 90.0%
    Achievements:
    Flagship MemberThree FriendsPoster ChildTagger Second ClassVeteran
    Blickey's Avatar
    Join Date
    Jan 2005
    Location
    Virginia
    Posts
    7,210
    Points
    9,577
    Level
    65
    Gamer IDs

    Gamertag: Blickey Blickey
    Quote Originally Posted by SmackEmYakEm View Post
    Are you using the right stick or buttons for tricks? I am using the RS but it is taking some time to get used to.

    I also feel like the mountain is much more vertical than the previous versions. It has been been so long since the previous games but I just feel like I am descending much faster and at more of a steeper angle. Can't wait to use the flight suit.

  5. #35
    Senior Post Enthusiast
    Points: 9,577, Level: 65
    Level completed: 76%, Points required for next Level: 73
    Overall activity: 90.0%
    Achievements:
    Flagship MemberThree FriendsPoster ChildTagger Second ClassVeteran
    Blickey's Avatar
    Join Date
    Jan 2005
    Location
    Virginia
    Posts
    7,210
    Points
    9,577
    Level
    65
    Gamer IDs

    Gamertag: Blickey Blickey
    IGN' review:

    9/10

    Extreme sports games died in the mid-2000s. They were a relic of last generation's ideals, a fleeting memory of joy that developers couldn't capture again. Then SSX rose from the dead in the most spectacular fashion, like Lazarus busting a 1080 nosegrab.

    For the fifth canon installment in the SSX series (the Wii's SSX Blur doesn't count, apparently), EA Canada went all out in every aspect, bringing back familiar faces for their most epic adventure yet. Not that SSX needed a riveting story to get you into the idea of snowboarding around the world, but the plot revolves around team SSX trying to conquer the nine Deadly Descents (the most dangerous mountains in the world). Problem is, one of their former team members, Griff, claims he's going to do it first. Oh hell no. So it's a race to beat the douchey prettyboy to the mountains.


    SSX Video Review

    Whether you're carving through broken sections of the Great Wall of China, or leaping off of abandoned nuclear reactors, SSX never fails to excite. Every mountain range exudes an awesomely unique vibe, playing off the region's features. It takes skill and well-timed jumps to dodge the broken aircraft and steep, deadly cliffs of Patagonia. Grinding along Alaska's pipelines turns a normal snowboarding track into a rollercoaster. Every area in SSX provides an amazing, exhilarating ride. Even the "love it or hate it" ranges, like the dark mazes of Africa or the icy deathtraps in Siberia, are breathtaking trips.

    The core of SSX has, since Tricky at least, been about pulling incredible, over the top tricks, and this SSX has that in abundance. Both the stick and button controls work extremely well, allowing you to pull off dozens of tricks in a row with complete ease. The real skill comes in keeping that combo up, an absolutely crucial strategy for getting those high scores (which generally lie in the 15-20 million point range). For the SSX enthusiasts, the classic controls are available too, though they seem more like a favor to fans than something you'd want to play with for some of the more difficult tracks.

    Hitting the same tracks in a Race event, instead of a trick run, can change your entire strategy of the course, forcing you to find the fastest lines instead of the biggest air. And every course features multiple branching paths, hidden tunnels, and dangerous canyons, requiring expert precision to get those best scores. And sometimes just to survive.

    You won't see this sh#$ at the Winter X Games.

    SSX's newest component, the Survive It courses, test your ability to not eat it and die. Each of the nine mountain ranges feature a Deadly Descent, a mountain so dangerous that you need special gear to even ride it. It's here where things like the wingsuit come into play. While the other featured gear is nowhere near as exciting as the wingsuit (oh sweet, I get a headlamp?!), all of the actual Survive It events try to kill you in the most exciting ways possible. Giant avalanches try and swallow you up, freezing cold temperatures and lack of oxygen will suck the life from you, jagged rocks and trees threaten to crush your bones. So yeah, no sweat.

    Throughout the entire game, RiderNet keeps track of your progress. Anyone who has played the last few Need for Speed games will recognize RiderNet as an Autolog-inspired online resource. From the second you load up SSX, RiderNet alerts you about what your friends are doing. Any scores posted or collectibles acquired pop up, and the game sets challenges for you based on your friend's scores.

    Multiplayer in SSX comes in the form of Global Events, a constantly updating series of challenges open to everyone in the world (or just you and your buds). EA has challenges going all the time, and you can just drop in and try and post a high score or fast time. As you're racing along a course, other players doing the same show up alongside you in a crazy simultaneous event. For some, the lack of traditional multiplayer is a problem, but with the custom events that let you invite only your friends, you can get near that experience. Plus the Global Events and RiderNet combine to open up multiplayer in a much broader and more modern way that allows you to play SSX at your own speed and on your schedule, while still keeping that competitive edge with your friends.

    Carve it up in SSX

    What's a snowboarding game without a dope soundtrack, right? SSX goes hard with a lot of drum and bass from The Qemists. Skrillex provides the obligatory dubstep madness. Noisia's uptempo electronica is rad. Bands like Foster the People and The Naked and Famous represent the whiteboy rock contingent. And it's all accented by a Pretty Lights remix of Run-DMC's "It's Tricky" whenever you get your combo up. But what really makes the soundtrack so cool is that SSX auto remixes the songs as you race, and this works when you load your own music into the game as well. Closing Comments
    SSX is the video game this generation has been missing. The feeble attempts of other, lesser snowboarding games’ attempt to capture the adrenaline fueled excitement of SSX don’t compare at all. This is what happens when you don’t just put the game out every year, but spend your time crafting it, creating the ultimate experience. SSX redefines snowboarding games, raises the bar for the genre, then backflips over it.

  6. #36
    Post Enthusiast
    Points: 16,488, Level: 82
    Level completed: 28%, Points required for next Level: 362
    Overall activity: 90.0%
    Achievements:
    Flagship MemberPoster ChildTagger Second ClassThree FriendsCreated Blog entry
    SmackEmYakEm's Avatar
    Join Date
    Jun 2006
    Location
    Jersey
    Posts
    3,466
    Points
    16,488
    Level
    82
    Blog Entries
    2
    Gamer IDs

    PSN ID: CuttyCantHang CuttyCantHang
    Quote Originally Posted by Blickey View Post
    Are you using the right stick or buttons for tricks? I am using the RS but it is taking some time to get used to.

    I also feel like the mountain is much more vertical than the previous versions. It has been been so long since the previous games but I just feel like I am descending much faster and at more of a steeper angle. Can't wait to use the flight suit.
    Actually I am using both for tricks. To me it seems like using the stick in combination with buttons changes them, though I could be wrong.

    The problem I find with this slope is it is so vertical and fast it is hard to not get high launches. The higher you launch the longer your run.


    Say 7up!

  7. #37
    Senior Post Enthusiast
    Points: 4,609, Level: 43
    Level completed: 30%, Points required for next Level: 141
    Overall activity: 48.0%
    Achievements:
    1000 Experience PointsFlagship MemberThree FriendsPoster ChildVeteran

    Join Date
    Jan 2005
    Location
    Belleville, IL - Home of Uncle Tupelo!
    Posts
    6,316
    Points
    4,609
    Level
    43
    Quote Originally Posted by SmackEmYakEm View Post
    The higher you launch the longer your run.
    THis is my problem exactly. I can't find a good line and I get a few big airs, then it's all over
    "I may be love's b*tch, but at least I'm man enough to admit it." Spike, Buffy the Vampire Slayer

  8. #38
    Senior Post Enthusiast
    Points: 9,577, Level: 65
    Level completed: 76%, Points required for next Level: 73
    Overall activity: 90.0%
    Achievements:
    Flagship MemberThree FriendsPoster ChildTagger Second ClassVeteran
    Blickey's Avatar
    Join Date
    Jan 2005
    Location
    Virginia
    Posts
    7,210
    Points
    9,577
    Level
    65
    Gamer IDs

    Gamertag: Blickey Blickey
    Quote Originally Posted by BTLCJackBurton View Post
    THis is my problem exactly. I can't find a good line and I get a few big airs, then it's all over
    When I am racing, I just barely jump off of the ramps. I won't "charge" the stick until just before I jump. It minimizes the height but does give me some boost. In terms of the clock, I really did much better once I started to take some of the caves off to either side of the main course.

  9. #39
    Post Enthusiast
    Points: 16,488, Level: 82
    Level completed: 28%, Points required for next Level: 362
    Overall activity: 90.0%
    Achievements:
    Flagship MemberPoster ChildTagger Second ClassThree FriendsCreated Blog entry
    SmackEmYakEm's Avatar
    Join Date
    Jun 2006
    Location
    Jersey
    Posts
    3,466
    Points
    16,488
    Level
    82
    Blog Entries
    2
    Gamer IDs

    PSN ID: CuttyCantHang CuttyCantHang
    If you use the train tracks you are done. The caves are great but like the announcer says they are high risk high reward.


    Say 7up!

  10. #40
    Senior Post Enthusiast
    Points: 9,577, Level: 65
    Level completed: 76%, Points required for next Level: 73
    Overall activity: 90.0%
    Achievements:
    Flagship MemberThree FriendsPoster ChildTagger Second ClassVeteran
    Blickey's Avatar
    Join Date
    Jan 2005
    Location
    Virginia
    Posts
    7,210
    Points
    9,577
    Level
    65
    Gamer IDs

    Gamertag: Blickey Blickey
    Quote Originally Posted by SmackEmYakEm View Post
    If you use the train tracks you are done. The caves are great but like the announcer says they are high risk high reward.
    If you do end up on the tracks, you have to do tricks constantly while boosting the whole time. I just love the different options you have on the course. Above all else, this game feels like SSX to me and that is what is most important. Can't wait to also do the geotags mini game that they have added. Really psyched for Tuesday!

    Jack,

    How are you feeling about it now after a few days?

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •