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Thread: Questions about Forge Map and Custom Gametypes

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    Questions about Forge Map and Custom Gametypes

    We can talk about the nuances of Forge and how to tweak those custom game types.
    Last edited by EmptyBag; 10-25-2010 at 03:29 PM.

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    About Geordi?

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    I should have seen that coming.

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    You shouldn't make fun of his handicap....

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    Gamertag: Empty Bag Empty Bag
    Quote Originally Posted by Furgus View Post
    You shouldn't make fun of his handicap....
    :lol

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    I've got an Invasion test map and Invasion Test gametype in my File share. Feel free to test them out.

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    Adding this here.

    Quote Originally Posted by CKWendel View Post
    Found this great article over on bungie.net about what you need to get game specifics items to work, such as king of the hill, head hunter, etc...

    The Following is from: http://www.bungie.net/Forums/posts.a...tRepeater1-p=1

    Here's a quick-and dirty guide to the labels you can use in forge to set up gametypes. For items marked REQUIRED, you need to have at least one placed on the map to avoid the "map and gametype incompatible" message; but note that you might actually need more than one or need to set them for specific teams in order for the gametype to actually work.

    Object labels
    There are no gametype-specific objects anymore like there was in Halo 3. Instead, we have labels that you can assign to ANY object to make it recognized by the game engine.
    First, you must select the gametype you want to edit in the forge lobby. The default is "basic editing" which will allow you to view and remove labels from objects, but not add new ones.
    You set a label on an object in the Advanced tab of the object properties (press X when holding or highlighting and object)

    Safe/Kill Volumes
    First, the absolutes:
    Kill volumes have highest priority. If you enter an immediate kill volume (that is, not the soft kind) then you are dead. If you enter a soft kill volume, then you are "out of bounds." Being out of bounds starts your ten-second countdown for you to get back in bounds.

    Safe volumes are the opposite. If at least one safe volume is on the map, then you are in trouble if you are not inside at least one of them. If any of the safe volumes are immediate, then you will die as soon as you are not inside a safe volume. If all of the safe volumes are "soft," then you are out of bounds and your timer will count down.

    Typically you want to make one large soft safe volume over the playable area of your map, and then fill in trouble spots with soft kill volumes. And if you have some kind of falling-to-death area, cover that with an immediate kill volume.

    General
    "team_only" - these objects will not spawn in a FFA game
    "ffa_only" - these objects will not spawn in a team game

    Each gametype supplies a label that can be used in conjunction with the "gametype-specific" setting that you can use to make any object only appear in a specific gametype. This label is typically the same as the name of the gametype (e.g. "ctf" or "headhunter").

    Generally things you label should also have the "gametype-specific" flag set on them, otherwise they will spawn in other gametypes too!

    Assault
    "as_bomb" - REQUIRED - bomb spawns here (team-specific, can be neutral)
    "as_goal" - REQUIRED - plant bomb here (team-specific, can't be neutral)
    "as_res_zone" - respawn zone (influencer) which is active when your team's bomb is not planted
    "as_res_zone_away" - respawn zone (influencer) which is active when your team's bomb is planted
    Note that you CANNOT plant a bomb on the as_goal object if the team that owns that goal is not active in the game (has at least one player).


    CTF
    "ctf_flag_return" - REQUIRED - flag spawn point and return point (team specific)
    "ctf_res_zone" - respawn zone which is active when your team's flag is at home
    "ctf_res_zone_away" - respawn zone which is active whne your team's flag is not at home
    Note that flags will not spawn for teams that are not active in the game (have at least one player).


    NOTE on respawn zone labels in Assault and CTF - these only work as intended when applied to one of the respawn zone objects. But objects with these labels are always turned invincible and can never be picked up (if they are weapons).

    Headhunter
    "hh_drop_point" - REQUIRED - a place where you can drop skulls

    Infection
    "inf_spawn" - nothing special (we used this to distinguish spawn points that are infection-specific)
    "inf_haven" - REQUIRED - a safe haven.
    Note that humans spawn at "red team" spawn points and zombies spawn at "blue team" spawn points.


    Juggernaut
    nothing special

    King of the Hill
    "koth_hill" - REQUIRED - the hill!

    Oddball
    "oddball_ball" - REQUIRED - a ball spawn point

    Race
    "race_spawn" - nothing special
    "race_flag" - REQUIRED - a race checkpoint. Use the spawn sequence to set what order you have to hit them in. You can have more than one checkpoint with the same spawn sequence, in which case the driver can hit either one to get the checkpoint.
    "none" - will get deleted


    Stockpile
    "stp_flag" - REQUIRED - a flag spawn point
    "stp_goal" - REQUIRED - a flag drop point (team-specific)


    Territories
    "terr_object" - REQUIRED - a territory. Note that the spawn sequence MUST be set to something other than 0.


    Invasion
    For invasion setup info, click here
    NOTE - in order to use the "phased objects" and "gated objects" features (that is, objects that spawn or get deleted in certain phases), the objects MUST have a respawn time set on them.

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    Gamertag: Furgus Furgus
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    I played with Forge for about 10 min and realized I am not creative at all, but I am willing to test, so if anyone sees me on and wants to play, send me an invite. BTW, I saw this and thought of you guys. http://www.youtube.com/v/QIj5W_2T8Bk

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    i just finished my map. called "four coners battle dome" who will survie the battle dome? www.geezergamers.com tag geezer. in my file share and recommended to my friends.

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    Furgus, that vid is awesome. and it gave me some ideas too!

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