It brings a tear of joy to my eye to see such a beautiful and laid-out agenda for our practices...it makes it so deliverable, accountable and official looking. I love it!
It brings a tear of joy to my eye to see such a beautiful and laid-out agenda for our practices...it makes it so deliverable, accountable and official looking. I love it!
Schedule looks great. If you are planning on being there on time, please be there time.
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Would there be anyway to get me about 10 minutes at the very begining of the practice to go over any housekeeping items for the group? It can be a standing agenda item every week just so people can expect it and I can relay any important information to everybody in the effort to get everybody on the same page. I will only take up what time is needed to discuss any information or end at 10 minutes...whichever is faster (which means I will never go over the 10 minute mark).
MLG pro provides Zealot tips ... http://www.youtube.com/watch?v=L08JI...DDCA2C&index=7
So, last night's MoM game was called 'Snowball fight': You scored points for sticks, but your k/d ran in the background. You could have gone big positive in k/d and still lost if you weren't sticking folks. Next time we play something custom, I'll be sure to let everyone know a bit more about what is enabled, what isn't, how the scoring (if any) works, and the timeframe. I'd loaded that game before practice and walked through, but some of the details (i.e., melee damage turned off) weren't apparent until we started playing. I also thought the map was going to have extra stickies spawn in, but something changed between my solo walkthru and when we played. Still, for a first effort I thought it was fun. There are going to be some great screenshots and film from that game! I know I got "headstuck" at least once, I added some blue to Solstice's airforce helmet once with a head stick, and I got a completely lucky near cross-map stick on someone. I heard lots of double kills, at least one triple, and best of all--everyone took it for what it was: FUN! No stress heard at all (or you went silent because you got stuck....)
These games will improve as I get more familiar with customization. Believe it or not, I'm fairly new to tinkering with the different parameters but I already know better where to look for custom changes.
Also, because they are fun, future slayer gametypes will ALWAYS have assassinations enabled. They may even factor into scoring.........
Last night was awesome. I loved the structure, I loved all the different things we went through. Thank you to everyone who had presentations, thank you for your time.
I LOVED Solstice's gym. I would only offer three suggestions. First, make DMR's more readily available. Second, is there a way to have the spawn in the middle of the gym (so we don't have to move to far and take time to get back to the pits) and the pits are better labeled. I dropped into the wrong pit on more than one occasion.
Third, can we decide on a process as to who fights where? The simplest would probably be, the winner stays and the losers go to the next clockwise pit.
I think these can make our gym time much more efficient. I do love the map though. It's so well made.
"Spears shall be shaken, shields shall be splintered! A sword day... a red day... ERE THE SUN RISES!"
Yes Solstice, thanks for taking the time to forge these wonderful maps. I've been in Forge and it isn't easy or fast so thanks for taking time out of your playing schedule to set this up for us!
I want to say thanks for the awesome forge training arena! Solstice, that map is awesome! Excellent training tool and I can't wait to spend more time there. I'm going to make an effort to spend a little less time in matchmaking and a little more training in the next few weeks. Feel like I'm being left behind!
I smell the beginnings of a winner-takes-all survivor tournament! Go to the morale, welfare, and recreation thread to see details and provide feedback on the tournament.
Last edited by Horathgar72; 09-27-2011 at 01:51 PM. Reason: moved info on tourney to morale, welfare, and rec. thread