Page 3 of 12 FirstFirst 12345 ... LastLast
Results 21 to 30 of 118

Thread: Spartanhawk practice updates

  1. #21
    Prestige 1
    Points: 13,032, Level: 74
    Level completed: 46%, Points required for next Level: 218
    Overall activity: 0%
    Achievements:
    Flagship MemberPoster ChildThree FriendsOverdrive10000 Experience Points
    TC Mooch's Avatar
    Join Date
    Apr 2007
    Location
    Minnesota
    Posts
    1,780
    Points
    13,032
    Level
    74
    Gamer IDs

    Gamertag: TC Mooch TC Mooch
    It brings a tear of joy to my eye to see such a beautiful and laid-out agenda for our practices...it makes it so deliverable, accountable and official looking. I love it!

  2. #22
    Chatty Cathy
    Points: 4,568, Level: 43
    Level completed: 9%, Points required for next Level: 182
    Overall activity: 9.0%
    Achievements:
    1 year registered1000 Experience PointsFlagship MemberPoster ChildThree Friends
    Solstice01's Avatar
    Join Date
    Sep 2007
    Posts
    652
    Points
    4,568
    Level
    43
    Gamer IDs

    Gamertag: Solstice01 Solstice01
    Schedule looks great. If you are planning on being there on time, please be there time.
    ...

  3. #23
    Prestige 1
    Points: 13,032, Level: 74
    Level completed: 46%, Points required for next Level: 218
    Overall activity: 0%
    Achievements:
    Flagship MemberPoster ChildThree FriendsOverdrive10000 Experience Points
    TC Mooch's Avatar
    Join Date
    Apr 2007
    Location
    Minnesota
    Posts
    1,780
    Points
    13,032
    Level
    74
    Gamer IDs

    Gamertag: TC Mooch TC Mooch
    Quote Originally Posted by CHa0s View Post
    Hey, thanks for letting us know you might be on late, congrats to your son on the promotion! Yes, the reason why we now have a drill sergeant is to run us through drills, including DMR warm-ups every practice, so we should start doing those regularly, now. As well, it is the MTL's job to provide us with a tid-bit tip/trick and MoM's duty to make us have fun

    Here is how we can fit everything that's been requested into a practice line-up:

    1. 9:00pm ET - Room opens up, we razz each other until everbody is in
    2. 9:05 - MTL Grav opens up with a tip/trick
    3. 9:15 - SL CHa0s introduces map concepts, starts custom game/forge, we go in and talk strat, walkthrough, etc
    4. 9:35 - Spartanhawks discuss strat tweaks, alternate strats
    5. 9:45 - We scrim for ten minutes to practice strat
    6. 9:55 - TI Solstice runs us through DMR warm-up or drill
    7. 10:10 - we break off into squads and head into matchmaking
    9. 10:30 - we regroup and scrim again for ten minutes with what we've learned
    10. 10:45 - MoM Horath leads us in a closing crazy game or amazingly aesthetic map

    Did I forget anything?

    As you can see, this is a two hour practice! And that's a big 'if we keep on schedule'. This is why it's important to limit interruptions and show up on time, not be disruptive, and we can all try and help each other remember.

    Anybody have any changes they'd like to make to this schedule?
    Would there be anyway to get me about 10 minutes at the very begining of the practice to go over any housekeeping items for the group? It can be a standing agenda item every week just so people can expect it and I can relay any important information to everybody in the effort to get everybody on the same page. I will only take up what time is needed to discuss any information or end at 10 minutes...whichever is faster (which means I will never go over the 10 minute mark).

  4. #24
    Prestige 1
    Points: 13,032, Level: 74
    Level completed: 46%, Points required for next Level: 218
    Overall activity: 0%
    Achievements:
    Flagship MemberPoster ChildThree FriendsOverdrive10000 Experience Points
    TC Mooch's Avatar
    Join Date
    Apr 2007
    Location
    Minnesota
    Posts
    1,780
    Points
    13,032
    Level
    74
    Gamer IDs

    Gamertag: TC Mooch TC Mooch
    Quote Originally Posted by Solstice01 View Post
    Schedule looks great. If you are planning on being there on time, please be there time.
    Yes, please remember to be respectful to team members and show up promptly as most weeks we have very full agendas. Thanks everybody and I'm looking forward to tonight. HOORAH!

  5. #25
    Senior Post Whore
    Points: 2,748, Level: 31
    Level completed: 99%, Points required for next Level: 2
    Overall activity: 0%
    Achievements:
    Flagship MemberPoster ChildThree Friends1000 Experience Points1 year registered
    LBar5's Avatar
    Join Date
    Aug 2011
    Location
    California, United States of America
    Posts
    579
    Points
    2,748
    Level
    31
    Gamer IDs

    Gamertag: LBar5 LBar5

  6. #26
    Prestige 1
    Points: 7,780, Level: 59
    Level completed: 15%, Points required for next Level: 170
    Overall activity: 96.0%
    Achievements:
    Poster ChildFlagship MemberThree FriendsOverdriveTagger Second Class
    Horathgar72's Avatar
    Join Date
    Jun 2011
    Location
    Amesbury, Massachusetts
    Posts
    1,188
    Points
    7,780
    Level
    59
    Gamer IDs

    Gamertag: Callsign Mike Callsign Mike
    Quote Originally Posted by Horathgar72 View Post
    Sounds good. Irrespective of how our matchmaking goes, I'll have the fun map ready to roll.
    Here is a hint about the map/gametype: I expect Edie will be very, very good. Muh-ha-ha-ha! (sinister laughing....)
    So, last night's MoM game was called 'Snowball fight': You scored points for sticks, but your k/d ran in the background. You could have gone big positive in k/d and still lost if you weren't sticking folks. Next time we play something custom, I'll be sure to let everyone know a bit more about what is enabled, what isn't, how the scoring (if any) works, and the timeframe. I'd loaded that game before practice and walked through, but some of the details (i.e., melee damage turned off) weren't apparent until we started playing. I also thought the map was going to have extra stickies spawn in, but something changed between my solo walkthru and when we played. Still, for a first effort I thought it was fun. There are going to be some great screenshots and film from that game! I know I got "headstuck" at least once, I added some blue to Solstice's airforce helmet once with a head stick, and I got a completely lucky near cross-map stick on someone. I heard lots of double kills, at least one triple, and best of all--everyone took it for what it was: FUN! No stress heard at all (or you went silent because you got stuck....)

    These games will improve as I get more familiar with customization. Believe it or not, I'm fairly new to tinkering with the different parameters but I already know better where to look for custom changes.

    Also, because they are fun, future slayer gametypes will ALWAYS have assassinations enabled. They may even factor into scoring.........

  7. #27
    Prestige 1
    Points: 13,032, Level: 74
    Level completed: 46%, Points required for next Level: 218
    Overall activity: 0%
    Achievements:
    Flagship MemberPoster ChildThree FriendsOverdrive10000 Experience Points
    TC Mooch's Avatar
    Join Date
    Apr 2007
    Location
    Minnesota
    Posts
    1,780
    Points
    13,032
    Level
    74
    Gamer IDs

    Gamertag: TC Mooch TC Mooch
    Quote Originally Posted by Horathgar72 View Post
    So, last night's MoM game was called 'Snowball fight': You scored points for sticks, but your k/d ran in the background. You could have gone big positive in k/d and still lost if you weren't sticking folks. Next time we play something custom, I'll be sure to let everyone know a bit more about what is enabled, what isn't, how the scoring (if any) works, and the timeframe. I'd loaded that game before practice and walked through, but some of the details (i.e., melee damage turned off) weren't apparent until we started playing. I also thought the map was going to have extra stickies spawn in, but something changed between my solo walkthru and when we played. Still, for a first effort I thought it was fun. There are going to be some great screenshots and film from that game! I know I got "headstuck" at least once, I added some blue to Solstice's airforce helmet once with a head stick, and I got a completely lucky near cross-map stick on someone. I heard lots of double kills, at least one triple, and best of all--everyone took it for what it was: FUN! No stress heard at all (or you went silent because you got stuck....)

    These games will improve as I get more familiar with customization. Believe it or not, I'm fairly new to tinkering with the different parameters but I already know better where to look for custom changes.

    Also, because they are fun, future slayer gametypes will ALWAYS have assassinations enabled. They may even factor into scoring.........
    Yes, don't be afraid to fire up forge and tinker with the maps, i.e. change the win to only 10 sticks, drop more plasma grenades in there, start us with more, etc. Stuff like that. I was a heck of a lot of fun though so thanks for putting it together!

  8. #28
    Senior Post Whore
    Points: 3,093, Level: 34
    Level completed: 29%, Points required for next Level: 107
    Overall activity: 19.0%
    Achievements:
    1 year registeredPoster ChildFlagship MemberThree Friends1000 Experience Points
    SeanA's Avatar
    Join Date
    Dec 2009
    Posts
    575
    Points
    3,093
    Level
    34
    Gamer IDs

    Gamertag: DARKSEAN26 DARKSEAN26
    Last night was awesome. I loved the structure, I loved all the different things we went through. Thank you to everyone who had presentations, thank you for your time.

    I LOVED Solstice's gym. I would only offer three suggestions. First, make DMR's more readily available. Second, is there a way to have the spawn in the middle of the gym (so we don't have to move to far and take time to get back to the pits) and the pits are better labeled. I dropped into the wrong pit on more than one occasion.

    Third, can we decide on a process as to who fights where? The simplest would probably be, the winner stays and the losers go to the next clockwise pit.

    I think these can make our gym time much more efficient. I do love the map though. It's so well made.
    "Spears shall be shaken, shields shall be splintered! A sword day... a red day... ERE THE SUN RISES!"

  9. #29
    Prestige 1
    Points: 13,032, Level: 74
    Level completed: 46%, Points required for next Level: 218
    Overall activity: 0%
    Achievements:
    Flagship MemberPoster ChildThree FriendsOverdrive10000 Experience Points
    TC Mooch's Avatar
    Join Date
    Apr 2007
    Location
    Minnesota
    Posts
    1,780
    Points
    13,032
    Level
    74
    Gamer IDs

    Gamertag: TC Mooch TC Mooch
    Yes Solstice, thanks for taking the time to forge these wonderful maps. I've been in Forge and it isn't easy or fast so thanks for taking time out of your playing schedule to set this up for us!

  10. #30
    Prestige 1
    Points: 7,780, Level: 59
    Level completed: 15%, Points required for next Level: 170
    Overall activity: 96.0%
    Achievements:
    Poster ChildFlagship MemberThree FriendsOverdriveTagger Second Class
    Horathgar72's Avatar
    Join Date
    Jun 2011
    Location
    Amesbury, Massachusetts
    Posts
    1,188
    Points
    7,780
    Level
    59
    Gamer IDs

    Gamertag: Callsign Mike Callsign Mike
    I want to say thanks for the awesome forge training arena! Solstice, that map is awesome! Excellent training tool and I can't wait to spend more time there. I'm going to make an effort to spend a little less time in matchmaking and a little more training in the next few weeks. Feel like I'm being left behind!

    Quote Originally Posted by SeanA View Post
    Third, can we decide on a process as to who fights where? The simplest would probably be, the winner stays and the losers go to the next clockwise pit.
    I smell the beginnings of a winner-takes-all survivor tournament! Go to the morale, welfare, and recreation thread to see details and provide feedback on the tournament.
    Last edited by Horathgar72; 09-27-2011 at 01:51 PM. Reason: moved info on tourney to morale, welfare, and rec. thread

Similar Threads

  1. Spartanhawks, Fall in! (Re: Monday Practice)
    By Horathgar72 in forum Halo
    Replies: 30
    Last Post: 08-22-2011, 11:42 PM
  2. Northwest kid loses fingers at BMX gate practice
    By CHa0s in forum General Discussion and Off Topic
    Replies: 2
    Last Post: 08-08-2011, 02:40 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •