wish my compute was good enough to run a game like that lol
"Winning or losing its all my fault"
Has anyone picked this up yet? Curious to hear a geezer review.
I'm anxious to hear as well. I've been a HUGE fan of Bioshock and hope this one is just as good, if not better.
This game is fantastic! I played through the prologue and first mission and instead of proceeding onward I am actually going to replay both again to see what else I can do. The replay value of this game is through the roof!
Everything is incredibly well done. This is one hell of a polished game!
For anyone who likes stealth games you cannot miss this. If anyone thinks this is a straight forward FPS type of game will be highly disappointed.
I came on to post practically the same impressions
On Hard mode, this game is pretty brutal. Guards spot you in a matter of seconds if you are poorly stealthed, raise alarms if they discover bodies, and you will die in three or four hits if they catch you.
This game is packed with content. On the first main story mission, there are seven or eight side missions, about 20 collectibles, and a bunch of optional objectives / 'scoring' opportunities (like, 'ghosting' the mission, leaving no bodies detected, no kills and so forth).
The art style puts me in mind of Bioshock, but as has been said elsewhere the playstyle is very much like the Thief games. I can't come up with a better overall description for this than this is a "gamer's game"; although, there aren't any purely game-y elements I have found so far (i.e. no boxes to break revealing magic coins, all the collectibles are in-world artifacts with many of them being buffs for your character).
Character customization is along the lines of choosing which 'spells' and buffs to equip and upgrade. This part of the game seems at first glance to be fairly light, with no skill trees and such, but the abilities you do earn are massively game-changing and allow you to adopt entirely different playstyles for giggles. I mean, I think it's possible to go entirely "teleporting invisible stealth demon of sneakiness" or "massively tanky headcrusher" depending on your preferences. Although, the stealth route is definitely the one preferred by the game.
Your choices in how you solve the puzzles (as that's what each level seems like, a gigantic environmental puzzle, with impassable barriers to circumvent, hostile guards and other hazards to avoid, an so on) affect the ultimate outcome of the game - although I am nowhere near being able to assess what that might mean.
Of course, this is single player only. But if you let that stop you from trying this out, you are very much missing out on something that is going to be fondly remembered in years to come.
Geezer #141
Yup, I'm actually going to start a new game tonight and go through the prologue and 1st mission once again. I will probably use one of the other save slots they give you. This game is made to play over and over and the devs made it perfectly to accomdate that.