Here is a write up to try and explain some of the thinking behind the strat I was trying to get ya'll on board with on Mt Lam Lam. I'm posting up Basic Strategy Tips at the halodiehards.net site as clarity comes to mind into text. Hope it helps.
Basic Halo:REACH Team Strategy Tips: 1 – Why Offense Needs to Focus on Offense
There are valid reasons why coaches in basketball and soccer make their kids control parts of the field. If both teams are clustered around the ball, you can never pass it to someone who is “out in the open”. Holding your territory forces discipline, and teaches the team to force themselves to listen to the coaches direction against what each teammate might feel is their better judgement. It allows the coach to direct the team in strategies that team members themselves may not yet be capable of comprehending.
In Halo objectives, there are often two “balls” (multi-flag, multi-assault), one for each team. Even when there is only one objective, such as in one-flag, unlike soccer and basketball you cannot “pass” the ball. However, many aspects of those physical sports and our couch sport remain the same.
In fact, you can think of each power weapon as a ball.
This is why, unless you are making a team-wide, concerted offensive push, it is usually recommended not to take the ‘Hog or any other power weapon over into enemy territory: you have no teammates around to help control the enemy, and you can easily be surrounded and succumb to the enemy’s forces, whereas if you stay close to “home”, your team can help take down the enemy as they filter into your own territory – with team fire.
Team fire is a major difference between the physical sport and the couch sport. With team fire, you can be many places on the field, almost as if you could teleport instantaneously – with weapons fire. This is one of the most important reasons why high ground is a position of power. The better your line of site, the more places you are able to “teleport to” and help protect your team.
Because any good team player has that as part of their objective: Protect Your Team.
When a part of the team is in offensive mode, there are several reasons why they need to stay focused on offense and let defense do their job.
1. When defense is under fire is the best time to go for a flag grab. ESPECIALLY if you have a vehicle (which in essence teleports you to the flag, if not instantaneously at least much faster than you can run), that is precisely when the timing is right. In Big Team Battle, it is especially important to go for a flag grab at this time: you have six of your team engaging the enemy who is OUT OF THEIR BASE! If you go back to your base to “save” defense, by the time you’re ready to approach the flag the enemy will have all just respawned there.
2. If the enemy grabs your flag as you grab theirs, there is a chance you will both cap. If you run to help defense and their team kills you all and grabs your flag, they score and you don’t.
3. On your way back from grabbing their flag, if they have grabbed yours, you can engage the enemy on the way home, slowing them down for mid-team and defense to finish the job as you are capping their flag.